Seeker Abilities and Spells (Divination Studies):

Modification-Point Cost: 2

Taps into the abilities and spells of this class. Once this has been purchased, a character can then proceed to purchase actual abilities and spells.

 

Prerequisites for this class:

Seeker Abilities: "Divine Favor" Must be granted one Divine favor from a holy Jahtha.

                                                        only then will this path open to the seeker and "Magical Prowess".

 

%Roll:  Abilities and Spells: 5

01-20:   Inspiration

21-40:   Prayer

41-60:   Radiance (Minor)

61-80:   Revoke UnHoly Fear

81-00:   Shine

 

Inspiration (Seeker Spell (levels 0 - 5) Return to top

Gives a bonus to characteristic avoidance-rolls for a time (Awareness, Charisma, Constitution, Coordination, Dexterity, Intelligence, Mental- Strength, Strength and Wisdom).

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Divinationist

Ability-points to invoke:

None (this is a Divinationist spell).  See: "Spell-points to cast:".

Area of Effect:

One target.

Avoidance-Roll:

None. This spell only works on the willing.

Casting Time:

Instant.

Damage:

None.

Duration:

24 hours, or until the maximum number of attempts have been rolled for.

Effect Time:

Instant.

Explanation:

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The power of this spell will give a base +1 bonus to succeed at the following characteristic avoidance-rolls for a time: Awareness, Charisma, Constitution, Coordination, Dexterity, Intelligence, Mental-Strength, Strength and Wisdom.

 

As the Divinationist increases in levels, so too will the bonus and number of chances to succeed.

 

Examples:

A level 0: Divinationist will enable the targeted with a +1 on

                 the next 1 avoidance-roll.

 

A level 1: Divinationist will enable the targeted with a +2 on

                 the next 2 avoidance-rolls.

 

A level 2: Divinationist will enable the targeted with a +3 on

                 the next 3 avoidance-rolls.

 

A level 3: Divinationist will enable the targeted with a +4 on

                 the next 4 avoidance-rolls.

 

A level 4: Divinationist will enable the targeted with a +5 on

                 the next 5 avoidance-rolls.

 

A level 5: Divinationist will enable the targeted with a +6 on

                 the next 6 avoidance-rolls.

Hand Movement:

One hand.

Healing:

Not applicable.

Immunities:

This spell will only work on the willing.

Maximum Adjustment:

+6 to avoidance-rolls for 6 attempts.

Notes:

You must clearly see your intended target for this to work.

Range:

Awareness = Range (i.e., a 20 awareness = 20 spaces (100') from your current position.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities: None.
Value:

600 white-gold

 

Prayer (Seeker Spell (levels 0 - 5) Return to top

Gives a bonus to Avoidance-Roll vs. "Faith".

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Divinationist

Ability-points to invoke:

None (this is a Divinationist spell).  See: "Spell-points to cast:".

Area of Effect:

Divinationist's Mental-strength = Spaces out all the way about the Divinationist.

Avoidance-Roll:

None. This spell only works on the willing.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

1-D10 turns.

Effect Time:

Instant.

Explanation:

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+1 to all avoidance-roll vs. "Faith" (+1 per 5 levels advanced).

Hand Movement:

None.

Healing:

Not applicable.

Immunities:

This spell will only work on the willing.

Maximum Adjustment:

+6

Notes:

None.

Range:

Awareness = Range (i.e., a 20 awareness = 20 spaces (100') from your current position.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities: None.
Value:

600 white-gold

 

Radiance (Minor) (Seeker Spell (levels 0 - 5) Return to top

Retribution against UnHoly creatures which touch the caster.

 

Modification-Point Cost (M.P.C.) -: 4

Prerequisites ---------------------------- : Divinationist

Ability-points to invoke:

None (this is a spell).  See: "Spell-points to cast:".

Area of Effect:

Touch. The caster must be physically touched for this spell to work.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds)

Damage:

1-D6 (+1-D6 per 5 levels advanced).

Duration:

1-D10 turns.

Effect Time:

Instant.

Explanation:

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This spell will cause a holy flame to cover the caster. Any Unholy creature to touch the caster will be burned.

Hand Movement:

Two-Hands.

Healing:

Not applicable.

Immunities:

This spell will only work on the UnHoly.

Maximum Adjustment:

2-D6

Notes:

This spell stacks with "Radiance".

Range:

Caster only.

Resting Time:

1 turn (5 seconds).

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

1,200 white-gold

 

Revoke UnHoly Fear (Seeker Ability (levels 0 - 5) Return to top

Gives a bonus to resist UNHOLY FEAR, CURSES and UNHOLY effects.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Divinationist

Ability-points to invoke:

2

 

Each time the caster is effected by UNHOLY FEAR, CURSES and NHOLY attacks and effects, 2 abilitypoints must be expended from the caster’s ability-points. If the caster is out of ability-points, this ability simply will not invoke.

Area of Effect:

None.

Avoidance-Roll:

None.

Casting Time:

See: "

Damage:

None.

Duration:

1-D10 turns.

Effect Time:

Instant.

Explanation:

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+1 to all avoidance-roll vs. "Faith" For every 5 levels advanced after learning this spell there will be a +1 added to this
adjustment.

 

Hand Movement:

One hand.

Healing:

Not applicable.

Immunities:

This spell will only work on the willing.

Invoke time:

Passive ability (this ability is always in effect). See: “Ability-points to invoke”.

Maximum Adjustment:

+6

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

This ability stacks with other protective spells and abilities designed to shield the caster from UNHOLY FEAR, CURSES and UNHOLY effects.

Susceptibilities: None.
Value:

1,200 white-gold

 

Shine (Seeker Spell (levels 0 - 5) Return to top

Divinationist becomes luminescent, shedding light.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Divinationist

Ability-points to invoke:

None (this is a Divinationist spell).  See: "Spell-points to cast:".

Area of Effect:

3 spaces (15') out in all directions from the space caster is occupying.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds)

Damage:

See: “Special”.

Duration:

1-D6 turns (+ 1-D6 turns x the current level of the caster).

Effect Time:

Instant.

Explanation:

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The Divinationist will become luminescent, shedding a pale light, exactly as would if he or she were holding a burning candle, 3 spaces (15') out in all directions.

 

This illumination will move with the caster. This light cannot be seen unless one is within the area of effect, therefore it is an excellent source of light for those who do not with to attract the attention of others.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

Undead which are equal or lower level than the caster will suffer a penalty of -1 to defense per level of the caster (maximum penalty: -6 (stacks with other defensive penalties vs. undead).

 

This spell will fail if the illumination comes in contact with any form of unnatural darkness.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities: None.
Value:

1,800 white-gold